Direct answer: There is no source-backed universal “best” money method. The safest progression is to improve ordinary catch-and-sell throughput, buy only upgrades that solve your current bottleneck, then add Killscore and cooking value when you can perform them consistently. Gambling is a separate risk activity, not guaranteed income.

Reviewed through the latest visible official Patch 1.0.8 on 2026-08-24.

Income plan by progression stage

StageReliable focusWhat to avoid
EarlyCatch, kill, and sell efficiently; learn the route between fishing, equipment, and the sale pointBuying every available item without a route need
MidAdd repeatable style kills and carefully monitored cooking to catches you already know how to handleChasing a complicated multiplier combo that slows every sale
LateCompare higher-value catches, special challenge goals, and optional gambling with separate recordsTreating one lucky result or achievement as a repeatable hourly rate

The official store establishes the catch, kill, sell, upgrade, trick-shot, and in-game gambling loop. Community and editorial sources provide the qualitative route above, but no approved source supplies an equal-condition Patch 1.0.8 earnings benchmark.

Spend for a bottleneck, not a shopping list

Launch-week upgrade coverage suggests that utility, explosives, and weapons can matter at different points. It does not prove one universal purchase order. Before buying, ask which bottleneck the item removes:

  • slow travel or access;
  • inconsistent ordinary kills;
  • a specific quest or boss requirement;
  • difficulty creating a repeatable style kill;
  • inability to preserve money for the next required step.

If an upgrade does not solve the current route, delaying it keeps more flexibility. Exact prices and post-launch balance are intentionally omitted because the approved evidence does not establish them as current.

Add value without hiding the tradeoff

Killscore: The official store says trick shots increase earnings, while community reports describe stackable style modifiers. Use the dedicated Killscore guide to practice a repeatable setup; do not assume an exact factor table.

Cooking: Community routes report that the inspect panel can track cooking and that roughly 1.5 is a useful target. Test with ordinary catches first. Cooking that adds value but slows the loop too much may reduce practical throughput.

Dynamite: Launch-era reports suggest it can improve clearing speed while reducing an individual fish's value. That makes it a route tradeoff, not an automatic best-money tool.

Gambling: The game includes roulette and slot-machine goals, but no approved source supports profitable odds or guaranteed returns. Budget only an amount you can lose without blocking progression.

A simple comparison checklist

  1. Run a short batch with your normal catch-and-sell method.
  2. Record catches completed and the displayed sale values; do not invent an hourly projection from one item.
  3. Test one change—an upgrade, style setup, cooking step, or faster clear method.
  4. Keep the change only if it improves your own route reliably.
  5. Exclude glitches, trainers, save edits, and achievement unlockers from the comparison.

Sources